
The exception is for the Accompany, Escort and Follow packages. Normally an actor will attack characters he hates, or attack his friends for stealing his stuff.
Defensive Combat: The actor will not attack an NPC or creature, unless he is attacked first. However, if they are attacked during this time, they will continue towards their destination while firing at their target, using cover along the way. So if an actor is on a travel package with the Continue During Combat flag checked, they will walk normally to their destination. Continue During Combat: The Continue During Combat flag causes the actor to continue their package behavior if they enter combat while executing the package. Once the target is eliminated, they will resume heading to the destination. If the actor acquires a real target, they will stop moving to the destination and perform standard combat behavior. The primary use for this flag is to have an actor to move from cover point to cover point on their way to a destination, pretending they are under fire as they go. The combat system will then continue the package. Pretend in Combat: The Pretend In Combat flag causes the actor to enter combat when the package is begun. Weapons Unequipped: The actor will not show any visible weapon while running this package, even if he has one equipped.
Weapon Drawn: Actor will have weapon out during package.
If the flag is checked, the actor will only go into combat when he detects an enemy directly (detection > 0).
No Combat Alert: The No Combat Alert flag prevents the actor from doing "combat alert" search behavior: the search behavior that normally happens when an actor detects an enemy between -20 and 0. HeadTracking Off: Actor's head is locked looking straight ahead. No Idle Anims: Turns off Idle animations during package. Actors that provide services will also try to keep the player in sight if not otherwise engaged in some task. Offers Services: If the actor is a service provider, he will offer services so long as this package is running. Allow Falls: Actors will not jump off of an elevation that will cause damage unless this flag is set. Allow Swimming: Actors will not swim to reach destinations unless this flag is set. Always Sneak: Actor always sneaks during this package. Always Run: Actor always runs during this package. This is useful to make sure that a package is not immediately selected again after being completed, even though the conditions might select it. A day is defined as a 24 hour block beginning when the package was first selected by the actor. Once Per Day: Package will not run again in the same day. WHAT SHOULD FORES NEW IDLES IN SKYRIM TARGET BE PC
Primarily used to keep shops open so long as the PC is in there, even if the package should have expired.
Continue if PC near: This package will not terminate (iterate to done) so long as the PC is nearby. Must Reach Location: Package will not terminate until the location conditions are satisfied. For example, the target must be found with a find, the location must be reached with a travel, etc. Must Complete: Package will not terminate until all the conditions are met. Flags that are incompatible with the selected Package Type will be grayed out. The special functions for the Dialogue Package, for example, will appear in the Dialogue tab. The first tab will always be specific to the selected Package Type. Combat Style: Select the Combat Style the actor will use when the package is being run. Package Type: Select the type of package being used.